3D Artist Resume Example and Template

3D artist resumes showcase technical proficiency, artistic range, and shipped projects. Include software expertise, specializations (modeling, texturing, lighting, rendering), and portfolio links to high-quality work samples.

Recruiters look for technical mastery and artistic sensibility: understanding of form, lighting, material behavior, and ability to solve complex problems under production timelines.

Also searched as

Senior 3D Artist, 3D Generalist

Rohan Patel: 3D Artist

San Francisco, California, United States

Summary

3D generalist with 10 years creating environments, characters, and assets for film, VFX, and interactive media. Specialized in modeling, texturing, lighting, and rendering using industry-standard software. Shipped work on 4 feature films and 30+ commercial projects. Experienced with Unreal and Unity real-time engines, game-ready asset pipeline, and delivering on tight production schedules.

Work Experience

Senior 3D Artist, Vector Studios

Jul 2020 – Present. VFX and 3D animation studio, 40 staff

3D Artist, Cascade VFX

May 2017 – Jun 2020. Visual effects facility, 50 staff

3D Generalist, Prism Interactive

Sep 2015 – Apr 2017. Interactive media and VFX studio, 25 people

Education

Savannah College of Art and Design

Bachelor of Fine Arts, 3D Modeling & Rendering. Sep 2011 – May 2015

Skills

Maya, 3ds Max, ZBrush, Substance Painter, Arnold, V-Ray, Mental Ray, Unreal Engine, Unity, Hard Surface Modeling, Character/Creature Anatomy, Texturing & Shading, Lighting & Rendering, Python (Maya scripting)

Languages

English, Hindi

Why this look works

3D art demands precision and visual sophistication. A minimalist, geometry-inspired template with careful spacing reflects technical rigor and artistic control. Subtle 3D perspective hints at the discipline without gimmickry.

Resume tips for this job

Common questions

Should I include personal 3D projects in my portfolio?

Yes, if they're polished and recent. Lead with professional work, but personal passion projects show initiative and current skills. Label them clearly and ensure they meet professional quality standards.

How do I show work done in collaborative pipeline where I did one specialist task?

Be clear about your contribution: 'Modeled and textured 50+ hard-surface assets for $20M feature film' or 'Developed shaders and lighting for 30 VFX shots.' This shows your specific role without claiming ownership of shots you didn't complete.

What if I'm transitioning from game development to film VFX or vice versa?

Emphasize the technical crossover: 'Game-ready asset optimization translates to efficient film rendering.' List both software stacks and explain how your real-time understanding of geometry and shaders applies to offline rendering and vice versa.

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The person, employers and numbers in this example are fictional, written to show what a strong resume for this job looks like.